33 Immortals Gameplay Secrets
Il faut dire qual le titre a sur le papier de nombreux arguments particulièrement sfoiduisants, comme un univers s’inspirant grandement por la Divine Utilizandoédie, et un concept… diablement original. Bienvenue donc dans un Enfer do Dante vraiment pas comme les autres.
C’est justement au niveau des armes de que 33 Immortals vient densifier son gameplay centré avant tout sur la coopfoiration. Au nombre pour l’instant de 4, nous avons donc au choix :
S’agissant do l’Inferno, le boss final qui nous attend n’est autre que Lucifer en personne. Et cet Ange dfoichu risque clairement do jeter un froid lorsque vous le rencontrerez. Il arbore en effet une forme gargantuesque et fonctionne exactement comme un boss do raid dans un MMO plus conventionnel : une barre de vie interminable, des attaques por zone proprement dé especialmentevastatrices si on ne parvient pas à les esquiver, invocation de hordes de monstres pour nous ralentir, et des phases esteù il faudra être particulièrement efficace, au risque d’être éradiqufois en un clin d’œil.
And while I really like the game’s massive scale and the forced cooperation, there are moments where it feels like pure luck whether you get a well-organized squad or a chaotic free-for-all. More ways to communicate, a tighter movement system, and tweaks to balance the power curve would go a long way in refining the experience.
The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.
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To stand a chance, you must farm monsters immediately. They drop dust, which fills your Dust Bubble and can be deposited at Dust Shrines to upgrade Attack, Vitality, or Empathy. Scattered 33 Immortals Gameplay across the map are Torture Chambers, high-risk combat trials with valuable loot—two Relic chests, one always open one requiring a key—that are limited to six players at a time.
Meanwhile, dying means becoming a pinprick of light that another player can find and revive before a timer runs out. Coming back into the fight is always a good time. However, returning like this cuts down the health bar by quite a margin. Dying in this reduced state means it’s a trip straight back to the Dark Woods.
describes itself as a distillation of the MMO raid experience, an action-packed roguelike where 33 players are placed together on a large world map, a land littered with charred buildings and jagged spears of stone surrounded by flames. It’s also full of monsters. Lots of monsters.
isn’t without its flaws. The movement system feels stiff, with attacks locking you in place and dashes on a very brief, frustrating cooldown. Early on, this makes combat feel clunky and restrictive, and while later upgrades help smooth things out, it still never reaches the fluidity you’d expect from a game that throws you into such chaotic battles.
’ elegant solution here is to have a surplus of souls available on the world map at seemingly any given time – 33 to be precise – ready to jump in and help fill up any open slots. But should any Soul die, they will go back to the Dark Woods and not be replaced in that instance, making it vital to collaborate to give you and your Souls the best shot at taking down Lucifer.
Once inside, you’re thrown into a world of chaos alongside 32 other damned souls, all scrambling to survive.
Upgrading your character and focusing on strengthening your class abilities is what will keep you in the fight through Inferno, along with working with other players, and the variety of currency you can earn here feeds into that. The reliance on other Souls to unlock the more difficult sections of 33 Immortals
Multiple times in different runs when me and a couple of others were attempting to take down a mini boss in the overworld without making much progress with health bars dwindling. Soon, another group players that was simply passing through waded in to help out, slicing through the mobs like butter. Receiving help like this is exhilarating, usually combining the groups into a larger pile that can ravage through the map efficiently.